Your feedback can only make the Design System better! We welcome all feedback.
This all-in-one form is a good place to:
• File a bug• Report missing content• Request a topic• Give any other feedback
Robust accessibility practices improve the usability of the Editor.
Color system to assist our users creating consistent experiences across the Editor.
Icons are visual representations that symbolize commands, devices, directories, or common actions.
Guidance on control state indicators and interaction methods found in the Unity Editor.
Empty states are placeholder states when there is nothing to display in a window.
UIT
IMGUI
Errors and other types of alerts are used to communicate conditions, indicate an event, or show responses.
Overlays are persistent and customizable panels and toolbars that are available in the Editor scene view.
Windows contain the content and functionality that let the user interact with the Editor.
A button communicates an available action in the interface and initiates the action indicated.
A color field allows the user to select a color and an associated alpha value to define the color’s transparency.
A dropdown is a clickable menu element that displays multiple related action options or settings.
Foldouts are collapsible sections of a user interface that hides or reveals the elements it contains.
Guide to writing style and terminology for all technical references.
docs-style-guide.unity.com
[Work in progress] Editor icon library will be published soon.
figma.com/@unity3d
Editor Documentation, including scripting references.
docs.unity3d.com
Get started in Figma with Editor Foundations UI Toolkit
You can contact us with topic requests, file bugs on the platform, or report inaccurate content.Feedback form ->
You can see what is next on our roadmap, contribute to its development, and request topics to be covered by the Editor Foundations team.Content roadmap ->